Familiar, Spiny StarfishThis brightly colored, star-shaped creature has many spines growing from its five arms.Spiny Starfish CR 1/6Source Ultimate Wilderness pg. 206 XP 65 N Tiny vermin Init +1; Senses darkvision 60 ft., tremorsense 20 ft.; Perception +0DefenseAC 15, touch 13, flat-footed 14 (+1 Dex, +2 natural, +2 size) hp 6 (1d8+2) Fort +4, Ref +1, Will +0 Defensive Abilities rapid healing; Immune mind-affecting effectsOffenseSpeed 5 ft., climb 5 ft., swim 5 ft. Melee slam –1 (1d2–3 plus grab) Space 2-1/2 ft., Reach 0 ft. Special Attacks grab (Small)StatisticsStr 4, Dex 13, Con 14, Int —, Wis 11, Cha 3 Base Atk +0; CMB –1 (+5 when grappling); CMD 6 (can’t be tripped) Skills Climb +5, Swim +5 SQ firm gripEcologyEnvironment any ocean Organization solitary, pair, or cluster (3–22) Treasure noneSpecial AbilitiesFirm Grip (Ex) A spiny starfish excels at grappling prey, and it gains a +6 racial bonus on grapple checks (rather than the standard +4 bonus most creatures gain as a result of having the grab ability).
Rapid Healing (Ex) A spiny starfish heals very quickly, regaining a number of hit points each hour equal to its Hit Dice (1 hp per hour for the typical spiny starfish).DescriptionSpiny starfish are marine invertebrates that wander the sea floor in search of mollusks and other slow-moving prey. Their tube feet afford them an excellent grip on their chosen food source, and they can famously expel their stomachs into subdued shellfish to digest their meals. An injured spiny starfish heals wounds quickly, even regrowing lost limbs over time.Creatures in "Familiar" CategorySource Pathfinder RPG Bestiary pg. 131 Presented here are the base animal statistics for all of the most commonly used familiars—of course, these statistics can also be used for normal animals as well. Small animals like these use Dexterity to modify Climb and Swim checks.
|